Apr 13, 2007, 02:40 PM // 14:40
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#1
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Academy Page
Join Date: Feb 2007
Location: Marshlands of 'The Wilds'
Guild: Chese Eaters of America
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My warrior build - critics go nuts.. please
I use this build for all PVE circumstances and am not looking to specify locations etc for which i would prefer my build customized. I also use this build for PVE, with slight modifacations (swap stances if bonder etc). Works very well, though if improvements exist!
What i would really appreciate is if you guys could help me out with pointing out my 'lesser' skills. By this is mean, if there is a more effective skill out there which can do a better job then the one i'm currently using, please do inform me Ps. maybe a better atrribute distribution too ^^
Pro: W/Mo (have all other secondaries+builds for them, but im interested in checking this one out first!)
Att: Healing Prayers - 9
Strength - 0 (+1)
Swordsmanship - 10 (+2)
Tactics - 10 (+1)
Skills:
[skill]Sever Artery[/skill][skill]Gash[/skill][skill]Savage Slash[/skill][skill]Bonetti's Defense[/skill][skill]Gladiator's Defense[/skill][skill]Defensive Stance[/skill][skill]Vigorous Spirit[/skill][skill]Live Vicariously[/skill]
If it helps im using
Forgotten sword. 15-22 15^50 20/20 +30
Exalted Aegis. 16 -5 +30
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Apr 13, 2007, 03:21 PM // 15:21
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#2
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Krytan Explorer
Join Date: Jan 2007
Profession: W/Mo
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If you have factions I suggest running a Dragon Slash build.
I don't know how you can have enough energy with this build.
I would switch out Defensive Stance for Watch Yourself.
I think Bonetti's is not that useful unless you are tanking or using a farming build.
Enchantment removal areas/foes will be hard to deal with using this build.
My suggestion:
1.) Sell Forgotten Sword for the 25-35k range and buy a set of Victo's Blade and Sskai's Sword, they both should cost you around 8-10k total.
2.) My suggested build:
Server Artery, Gash, Sun and Moon Slash, Dragon Slash(E), Enraging Charge, Mending Touch, Lion's Comfort, Rez
Of course that realies on having all three campaigns.
If you only have Prophecies, we can change it to suit that.
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Apr 13, 2007, 03:36 PM // 15:36
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#3
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Lion's Arch Merchant
Join Date: Jun 2006
Location: RA, reporting you
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Somebody's going to get flamed...
-1 no res
-1 high healing prayers
-1 selfishness, stance instead of "Watch Yourself!", LV instead of vigorous spirit spam
+1 0 strength
*claps*
3
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Apr 13, 2007, 04:03 PM // 16:03
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#4
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Academy Page
Join Date: Feb 2007
Location: Marshlands of 'The Wilds'
Guild: Chese Eaters of America
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Thanks alot kumarshah, it's advice i'm definately going to take. Yes, i've got all three campaigns so i'll swap those skills around and see how it goes.
Oh and i've never had a problem with energy management, half the skills are usually adren based, and bonetti's is used in case more is needed.
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Apr 13, 2007, 04:06 PM // 16:06
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#5
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Academy Page
Join Date: Feb 2007
Location: Marshlands of 'The Wilds'
Guild: Chese Eaters of America
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Quote:
Originally Posted by martialis
Somebody's going to get flamed...
-1 no res
-1 high healing prayers
-1 selfishness, stance instead of "Watch Yourself!", LV instead of vigorous spirit spam
+1 0 strength
*claps*
3
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I pack rez for PVP, and only in PVE when party requires it. I didnt set it as one of the skills to be critiqued as i do not require any assisstance with ressurection ><
Also none of the listed skills use the attribute strength so i dont see the problem in omitting it; the +1 rune in the armor is just for the moment.
Thank you for the watch yourself advice, thats actually what i'm interested to hear of.
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Apr 13, 2007, 04:17 PM // 16:17
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#6
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Forge Runner
Join Date: Jun 2005
Profession: W/
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you lesser skills would be your whole skillbar, with the exception of sever + gash combo (deep wound is win).
You waste an elite slot on something that only does damage to foes attacking you in melee. No offence, but that's a waste of an elite slot right there.
you only have 12 weapon mastery, i'd strongly advice you to get that up to 14 (12+1(helmet)+1(minor rune)).
Why even bother with healing prayers as a warrior, putting healing signet in is a good enough selfheal in most of the situations. Sure, it requires some adjusted playstyle instead of just mindless rushing and bashing, but since when is that a bad thing ?
Watch yourself is a nice partywide buff indeed, and although i almost always run 11 tactics, i rarely bring it. there are better ways to fill up 7 skillslots imo.
my pve sword bar nowadays has either [skill]dragon slash[/skill] or [skill]crippling slash[/skill] as elite
an example :
[skill]crippling slash[/skill][skill]gash[/skill][skill]sun and moon slash[/skill][skill]flail[/skill][skill]dash[/skill][skill]healing signet[/skill][skill]wild blow[/skill][skill]resurrection signet[/skill]
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Apr 13, 2007, 06:37 PM // 18:37
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#7
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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I'll join in the crowd and pick apart the build too
First, Healing Prayers.
They suck, ESPECIALLY on a warrior. They're attribute- and energy-intensive, for pretty poor returns. Leave LV/VS for farming builds where you know you can rely on massive health returns when you whack silly bunched-up monsters with Cyclone/Triple.
Use Healing Signet or Lion's Comfort in a PuG, and I rarely bring a heal with Hero-hench in PvE. The AI kicks too much ass to make it worth a slot.
On /Mo skills in general, the only couple a warrior should ever think of using is Mending Touch, and Holy Veil if hexes are being a bitch. ANYTHING else outside of farming makes Jesus want to stab puppies. ... You don't want that, do you? Look at his cute little eyes and floppy ears... SAVE THE GODDAMN PUPPIES!
Second, Swordsmanship.
12 Base is essential, maximising damage is a key part of being a warrior. Add to this a sword helm and rune, and you should never have less than 14. I run the full 16 swords in PvE - if you were going to die, 75 health wouldn't have saved you anyways.
On the defensive skills...
Generally, no. The only defensive skill worth a slot for general PvE is Watch Yourself!. Aggro is far too iffy for tanking stances to be of any use, oftimes it's merely better to slaughter the enemy than try to tank them.
Replace them with an IAS skill - Flail's pretty good for PvE, definitely recommended for inexperienced warriors - and a speed buff to chase down running enemies and cancel the IAS (certainly for me, I'm a Frenzy man meself.)
Also... you need a better elite and a better sword. Now.
Dragon Slash or Crippling Slash are both pretty sweet in PvE (I'm hoping to see cripple be marginally more useful come the hard mode update...), and a Vampiric sword nets a HELL of a lot more damage. Keep the Forgotten sword to switch to between battles (after all, it ain't hard to hit F", even for a PvE wammo...)
Well... that's all I guess.
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Apr 13, 2007, 09:47 PM // 21:47
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#8
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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1. NO REZ
2. healing prayers are terrible. most good monks dont even use them and they have divine favor. use healing signet.
3. no rez. the rest of your skillbar can be terrible but if you can get a good teammate back in the fight your not 100% useless.
4. Crippliing slash>sever artery. the oter two attacks are okay, throw out the rest for watch yourself and mending touch and flail
5. no rez.
6. Sundering sucks, get a real sword
7. IMO axes are better for pve because hitting more foes = more dps, but thats totally an opinion.
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Apr 13, 2007, 11:46 PM // 23:46
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#9
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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with the current buffs, there's no reason not to run the conjure frost/lightning/flame. It's huge +damage for a few worthless points from strength or tactics, neither of which you probably need a lot of in most builds worth running.
I assume, based on the initial post, you have phropecies only for now. I'd go three attack skills/conjure/speed buff/ias/interrupt/rez.
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Apr 14, 2007, 02:57 AM // 02:57
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#10
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Academy Page
Join Date: Feb 2007
Location: Marshlands of 'The Wilds'
Guild: Chese Eaters of America
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Alright i've had a good think about all the posts and realised the kuma gave an answer everyone else seems to be heading towards. Which is Dragon Slash build (check up top for it). I've just fixed my warrior to the build he suggested,does anyone have any opinions on that one?
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Apr 14, 2007, 04:31 AM // 04:31
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#11
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Desert Nomad
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Dragon Slash should be used with Lion's Comfort. They go very well together....it's an awesome heal. Charge up Lion's comfort normally and use it. Use Dragon Slash right after it, and it becomes charged again. Healing Signet is somewhat dangerous to use if you got a whole load of aggro on you. Here's what I use:
[skill]Dragon Slash[/skill][skill]Sever Artery[/skill][skill]Gash[/skill][skill]Standing Slash[/skill][skill]Flail[/skill][skill]Lion's Comfort[/skill][skill]"To the Limit!"[/skill]
15-16 swordsman
11 Tactics
9 Strength
Use whatever res you want. "To the Limit" is very effective in pve...it's easy to reach the 5-adren limit. It's a very high-damage build, but with "To the Limit" and DS, you can heal yourself extremely well since Lion's Comfort is an adren-based heal: use your skills right and you could chain it 4 times in a row.
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Apr 14, 2007, 04:57 AM // 04:57
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#12
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Lion's Arch Merchant
Join Date: Jun 2006
Location: RA, reporting you
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Oh, and at least half of everything you read on here is very bad advice. Unfortunately, the only way to know is to try everything.
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Apr 14, 2007, 05:51 AM // 05:51
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#13
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Jungle Guide
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attack skills count for nothing if u cant hit the monster on a constant basis
be sure who your foes are if u have pesky stance ranger mobs remeber to bring wild blow.
self condition removal is a must if u r a warmo.. its no use getting crippled and u r trying to chase a monster around... its silly waiting to gather enough adreline to spam ur attacks if u r blind.... the list goes on .
though u have monks in ur party dun trust them trust oni urself.
as a warmo u might want to bring hex removal spells too
yet again it depend on the mobs u face ..
there are many anti warrior hex that render a warrior useless making him a walking high armoured coffin
At the end of the day it not abt how fancy u can chain ur attack skills its the attacks that hit the target that count
What i dislike seeing r warriors who continue to hit when they r hexed with SS or are facing repisote opponents
Last edited by farmpig; Apr 14, 2007 at 06:05 AM // 06:05..
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Apr 14, 2007, 06:47 AM // 06:47
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#14
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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Cathode, I'd ditch tactics and "To the Limit!" from that build; pump strength and take [skill=text]Enraging Charge[/skill] instead. Enraging Charge has the same recharge time as "To the Limit!" but is in the strength line, meaning that you're only spreading your points across 2 attributes.
The advantages of Enraging Charge?
It's only conditional on hitting the enemy, not on how many enemies there are.
At strength 13, you get a guaranteed 4 adrenaline. "To the Limit!" at tactics 10 only offers you a potential of 4 adrenaline.
More strength = more penetration on weapon skills; a negligible damage bonus, yes, but a damage bonus all the same.
And more strength also means that Flail lasts longer.
Lastly, Enraging Charge can be used to cancel Flail and move quickly to the next target, resulting in +4 adrenaline when you hit it.
Enraging Charge > "To the Limit!".
As for taking a sword-based Deep Wound in PvE, I'm not a fan of Gash.
There are too many mobs out there that are immune to bleeding.
If you want a guaranteed deep wound against any mob, always, ALWAYS take axe.
Hell, the deep wound from the hammer skill [skill=text]Crushing Blow[/skill] is more reliable than the Sever Artery/Gash combo in PvE.
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Apr 14, 2007, 09:36 AM // 09:36
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#15
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Desert Nomad
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Quote:
Originally Posted by Nexus Icon
The advantages of Enraging Charge?
It's only conditional on hitting the enemy, not on how many enemies there are.
At strength 13, you get a guaranteed 4 adrenaline. "To the Limit!" at tactics 10 only offers you a potential of 4 adrenaline.
More strength = more penetration on weapon skills; a negligible damage bonus, yes, but a damage bonus all the same.
And more strength also means that Flail lasts longer.
Lastly, Enraging Charge can be used to cancel Flail and move quickly to the next target, resulting in +4 adrenaline when you hit it.
Enraging Charge > "To the Limit!".
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I used to use Enraging Charge, but I found "To the Limit" to be better in almost everyway for pve. Depending on more enemies to be around to gain more adren is an easy condition to meet in pve - most mobs have at least 5 enemies, and as a warrior you'll be the first one goin in.....as soon as you start a fight, you get 5 adren on the spot.
You need to run 14 Strength to even get 4 strikes from Enraging, while you can have as little as 11 Tactics to get the full 5 from "To the Limit". Putting more points in Strength just for the slightly extra damage is not worth it....it's an extremely small increase. Having a longer lasting Flail would just slow you down more....Enraging can cancel it, but a 20 sec recharge isn't spammable. Another thing is Lion's Comfort heals for more with higher Tactics and a somewhat lower rank in Strength. For pve, "To the Limit" is simply better in many ways.
As for condition removal, if you at least got a decent monk on the team, most conditions won't last long. Blind/cripple also arn't common in pve. If you feel you really need condition removal, bring Signet of Malice.
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Apr 14, 2007, 10:44 AM // 10:44
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#16
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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You need to check your figures again
It's 4 strikes at 13 strength, not 14. And that's a guaranteed 4 strikes, WITH a movement speed boost.
Fair play if you prefer an inferior skill though
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Apr 14, 2007, 11:52 AM // 11:52
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#17
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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1-Enraging Charge and Flail are a must in PvE to greatly increase DPS.
2-If you're in a PUG, bring a rez. Guild team, don't bother. PUG, BRING A REZ.
3-Defensive Stances and LV/VS suck in general PvE. *cough* There goes your whole build.
4-Run either Crippling Slash or Dragon Slash. I've found Crippling Slash to be quite bad in PvE when you can just carry Sever Artery. Cripple in PvE is sooooo insignificantly important.
5-I used to think Sundering was teh leet, but I've found out, sadly, that Vampiric gives much more DPS, especially with axes. I do find myself running my Sundering Fellblade once in a while, though.
6-Sorry to tell you, but sell your Forgotten Sword for ~40k ingame, not on these forums. The reason: Simply because people buy for more ingame. Buy a Victo's Blade. It looks much better than that molded mercury sword, and deals more damage.
7-Sell your Exalted Aegis for ~10k. Buy an Arrahhsh's Aegis (WTF IS WITH THIS NAME) or similar statwise.
8-Bring Weapon attribute up to 12+1+(1-3). For PvE, my setup is always, with a few exceptions, 12+1+3 sword ; 12+1 strength ; 3 Prot
9-Try Mending Touch and Rebirth with 2-3 Prot Prayers. It's beautiful.
10-SAVE THE GODDAMN PUPPIES!
whew...
~Polynikes
Last edited by Polynikes of Sparta; Apr 14, 2007 at 11:54 AM // 11:54..
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Apr 14, 2007, 06:00 PM // 18:00
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#18
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haha you're dumb
Join Date: Jul 2005
Location: Moscow
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Unless you are farming always have a some sort of res. Even if your team is the best out there mistakes still happen.
Get rid of LV and Vigorous Spirit. Take Heal Sig or Lions Comfort instead. Move the points in healing to strength.
Get rid of your stances and bring some sort of IAS. Replace Glads Defense with Dragon Slash or another elite attack. Watch Yourself will also prove useful.
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Apr 14, 2007, 06:54 PM // 18:54
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#19
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Desert Nomad
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Quote:
Originally Posted by Nexus Icon
You need to check your figures again
It's 4 strikes at 13 strength, not 14. And that's a guaranteed 4 strikes, WITH a movement speed boost.
Fair play if you prefer an inferior skill though
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The duration on wiki's chart confused me, my bad
I'll still take "To the Limit" though. I just don't find that speed boost to help at all, unless a mission specifically requires someone to move fast. The only time I use Enraging is in pvp where kiting is common. You're pretty much guaranteed to get the 5 strikes on "To the Limit" because of the average mob size.
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Apr 16, 2007, 10:00 PM // 22:00
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#20
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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The basics of a solid warrior are as follows:
Strength 9(+1)
Swordsmanship 12(+2+1)
Tactics 9
Furious mods in PvE, adrenaline buildup is better, no matter the skills on the bar. Elemental or Vamp for PvP, though I never cared for Vamps. Sundering has been found out to be inferior to elemental weapons for armor penetration.
IAS and a speed boost to cancel the IAS(Frenzy/Dash, Flail/Enraging, Frenzy/Sprint,etc)
Your shield is fine. Strength or tactics will work for the exaulted aegis.
Glad's armor is my preference for extra energy. And as for a sword based elite, it's not needed to be effective, but any of the above mentioned will do. Even Hundred Blades is fine.
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